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Weekend Play: Infinite Riptide

Welcome to EGM’s Weekend Play, a weekly comment of what games a editors of EGM are now playing, and an open examination with you, a reader, about what you’ve been playing.

After reading what we’re playing, let us know what games you’ve been personification and what games, if any, you’ll be evading to this weekend in a comments below!

After a hullabaloo over Xenoblade and The Last Story, Pandora’s Tower—the final of a Operation Rainfall Three—feels like a lost kin sealed in a closet. That’s partly given anyone meddlesome in a diversion will have to puncture out their Wii from 3 feet of dust, usually to find that their console might not indeed work anymore. That’s what happened to me, that is because I’ll be personification Pandora’s Tower this weekend … on a Wii U.

I was going to creatively be removing my commune repair in with my partner this weekend with some Gears of War: Judgment. But then, effervescent adult from underneath a waves came something else that would prove my hungry for some commune genocide dealing: Dead Island: Riptide.

That means instead of cuddling adult on a cot with my poetic lady, I’ll be traffic with headset persperate as we group with Associate Editor Josh Harmon to finally put this expected subsequent section in a Dead Island authorization to a test. Will Josh and we tarry Palanai? Will my partner pardon me for violation a Gears date … again? Will we ever get “Who Do You Voodoo, B****?” out of my head? Stay tuned to EGMNOW.com for a answers to these questions and some-more in a weeks forward when we give a full review!

After roving a nation recently for PAX East 2013 and GDC 2013, it’s now time to get behind to personification games—and that’s accurately what I’ll be doing this weekend.

First adult is something I’m superfluous with fad for: Devil Summoner: Soul Hackers. Originally expelled on a Sega Saturn (and afterwards a PlayStation), this new 3Ds pier of one of Atlus’ classical Shin Megami Tensei games is a initial time we’ll strictly get a play it in English. While we have some thought of what a altogether diversion is, I’ve never indeed gifted it—and now, 15+ years later, I’m finally removing a possibility to do so properly. Awesome.

After that, I’ve got another diversion to play—some Bio Shock diversion or something like that? we don’t know, it’s some new game, and all of a kids are vehemence about it. So, maybe that’ll be fun too.

This weekend we will finally be sitting down and dedicating my time to BioShock Infinite. It has been formidable communicating with people over a final integrate of weeks and avoiding all examination of this game, quite a few of those associate employees who are—shall we say—very eager about it.

Therefore, we have put all of my other games to a side! we shall step into a boots of Booker DeWitt and will not stop until he diversion is defeated. Oh yes, better it we shall!

After abandoning BioShock Infinite final week, around 5 hours, in I’m prepared to step behind into Columbia and finish what we started. It feels like a many praised diversion in history, and with good reason. Everything about it is beautifully finished and there’s small to no frustrating aspects, such as diversion violation glitches–the elongated growth time apparently helped a lot.

I’ll also be knee low in Star Wars: The Old Republic’s Rise of a Hutt Cartel expansion. I’ve been in early entrance now given Tuesday and I’m still nonetheless to finish all of a new single-player content. It’s positively a savage of an refurbish and good value a few measly coins we paid for it.

Now that we work from EGM’s categorical office, we theory Ray thinks we should take on some-more reviews. we have an eff-ton of games on my image this weekend—most of that I’m really pumped to play. First, we need to hang things adult with Guacamelee. I guarantee a examination of that high splash of Metroidvania on Monday.

While I’m not reviewing Dead Island Riptide, we will be assisting a primary exam a game’s four-player co-op. Then there’s Battleblock Theater, and Soul Sacrifice (another pretension we do have to review). So yeah—busy, busy, busy. But we wouldn’t have it any other way.

No, wait. we take that back. we would kill for some-more time to replay BioShock Infinite.

We’ll be together again some day, Booker. Soon.

This weekend, I’ll be branch my courtesy towards dual vastly opposite games: Soda Drinker Pro and Dead Island Riptide. One lets we knowledge a brutal, visceral, and unfortunate knowledge from a first-person perspective, with jaw-dropping, cutting-edge graphics and innovative gameplay. The other is Dead Island: Riptide.

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