In 2004, Nintendo expelled a console that would foreordain a pattern of a company’s handhelds for a successive decade: a strange Nintendo DS. With a dual-screen pattern that hadn’t been seen given a days of a Game Watch, a DS was fast softened and slimmed down with successive models like a DS Lite, a DSi, and, many recently, a 3DS that we have today.
That initial preference to supplement twin screens didn’t go over smoothly, though. Satoru Okada, a former ubiquitous manager of Nintendo Research Engineering, has oral adult about a inner routine of a DS’s creation—including a fact that initially, he hated a whole thought of a twin screens.
“Back in a Game Watch days, it was conflicting given a second shade authorised us to double a personification area and a series of striking elements on display,” Okada explained in an talk with Retro Gamer Magazine (via Kotaku). “But with a complicated screens, there was no point. We were giveaway to select a distance of a screen, so because worry bursting it into two?”
According to Okada, he approached his predecessor, Hiroshi Yamauchi, and escalated his concerns all a approach to a late Satoru Iwata (who, during a time, had usually recently turn Nintendo’s President). Iwata, however, insisted on a twin shade design.
“Iwata incited me down and pronounced ‘No, we will still give it a try. See what we can do with [the design],’” Okada said. “[I was] worried by this, generally given it meant that we had to start all over with a project! So we attempted to put my group during palliate and we told them, ‘I have some knowledge operative with double screens, we will give it a best shot and we’ll see, don’t worry.’”
The new pattern that Okada worked on took a name Project Nitro, a formula word for a complement that would eventually turn a strange Nintendo DS. Though Okada didn’t go into any some-more detail, it’s transparent that a team—and successive diversion developers, once a complement was released—found a lot of use for a twin shade complement past what Okada had predicted. Nintendo carried a twin screen/touch shade complement conflicting all successive DS models and onto a Wii U.
Strangely, Nintendo’s successive console, a Switch, seems to be relocating behind in a conflicting direction, with usually a singular screen. This is expected due to a arise of tablets and other large-screened nonetheless still unstable devices; it’s no longer as essential for a unstable device to fit in a pocket. The twin screens had a clever run for over a decade, though usually time will tell either they’ll hang around for another decade more.
Source: Retro Gamer