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Lawbreakers’ third alpha exam dated

The third alpha exam for multiplayer locus shooter Lawbreakers will take place this weekend, developer Boss Key Productions has announced.

The alpha will run from 9:00 a.m. until 9:00 p.m. PT on Saturday, Jul 9th and Sunday Jul 10th, and introduces a mint map called Promenade.

“Once a partial of a mainland California before a cataclysmic eventuality famous as The Shattering, Promenade takes place on Santa Monica Island in a newly rebuilt California Keys,” a map’s outline reads. “Known for being an abounding selling destination, a Promenade landscape is now a contested bridgehead between a LAW and BREAKERS, as both army quarrel for control of a location’s abounding sobriety anomalies.”

Boss Key has done several changes to a diversion given a final alpha. You can take a demeanour during a full list below:

Core Gameplay

  • New “Skip Jump” mechanic: press Jump (SPACE) within a few frames of alighting to say momentum


  • Afterburners zero-fuel cooldown reduced from 15 to 12 seconds
  • Hydra spin-up time increasing from 3.3 to 4 seconds


  • Flux grenade cooldown reduced from 20 to 8 seconds
  • Mobility assign era time reduced from 6 to 5 seconds
  • note: we’re in a routine of stealing a “auto-lock” from a Assassin’s Arc Blades. Look for that change entrance in diversion refurbish 0.5


  • Experimental new right click “alt-fire” for Badger pistol that modifies a widespread pattern
  • Distortion Field zero-fuel cooldown reduced from 15 to 12 seconds
  • Electromag Charge cooldown from 20 to 10 seconds
  • Electromag Charge EMP debuff generation reduced 3 to 2.5 seconds
  • Electromag Charge EMP margin generation reduced from 5 to 2 seconds


  • Pulverize cooldown reduced from 20 to 12 seconds
  • Rocket speed increasing from 3000 to 3500 units per second
  • Neutron cave cooldown reduced from 20 to 10 seconds
  • Neutron cave can no longer be broken once activated
  • Neutron cave idle generation reduced from 60 to 30 seconds

Bug Fixes

  • Fixed bug where battery could disappear if a carrying actor was gibbed
  • Fixed bug where blind glow shots would infrequently glow forward
  • Fixed bug where discuss didn’t work on genocide screen
  • Added destroy sound when Vanguard alt-fires but fuel
  • Fixed bug where peculiarity settings couldn’t be changed
  • Alt-tabbing out of a diversion now scrupulously disables chat
  • Fixed animation bug on measure messages
  • Fixed mixed crashes associated to gamepads being connected
  • Fixed bug where reverb was causing weapons to sound doubled in a battery room


  • Character VO achieved on kills decreased from 100% to 30%

The developer adds that it will be be monitoring how a shorter cooldowns impact players’ notice of a altogether speed of a diversion during this test.

Source: Boss Key

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