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Hitman PC patch adds new content, improves bucket times, more

Hitman

PC players can now download Hitman‘s 1.03 patch, that adds new challenges, improves bucket times, and more.

The patch was expelled for Xbox One and PlayStation 4 final week and adds a Vampire Magician Challenge Pack to a game, that introduces 10 new hurdles that are desirous by how players have been personification a diversion so far.

As good as this, patch 1.03 continues to urge bucket times, improves a responsiveness of in-game menus, and improves altogether server stability.

You can review a full patch records below:

  • The Vampire Magician Challenge Pack
    10 new hurdles that were desirous by how a village have been personification a game.
  • Continued improvements to bucket times
    The improvements will be many important when loading The Showstopper goal in Paris and we’re already operative on improving all loading times even more.
  • Improved responsiveness for in-game menus and picture loading
    We’ve implemented an picture caching complement that will urge responsiveness and loading times for all images in a diversion menu.
  • Fixed issues with scoring
    Primarily, this fixes an emanate that resulted in many players earning a “0 second” time prerogative and an improper measure of 210,000. A leaderboard reset will be implemented during a after date.
  • Continued improvements to connectivity
    Server fortitude improvements.

General gameplay

  • Prompts for transfer a physique now appear, regardless of a positioning of a diversion camera, both in Showstopper and Final Test missions.
  • 47 no longer drops a physique immediately after starting to drag it.
  • Unnoticed kills or overpower will no longer trigger a brief “compromised” state. This formerly caused players to destroy a ‘never spotted’ reward.
  • The ‘visibly armed’ warning is now always shown when 47 is carrying a vast arms on his back.
  • The light supply (Showstopper) and life raft (Freeform Training) can now be reliably forsaken regulating explosives.
  • Opportunities in Showstopper and Final Test have been done some-more consistent.
  • Fixed an emanate where a initial few seconds of a diversion would seem to run during double speed.

Showstopper

  • Novikov will no longer get stranded in an gigantic loop during a Rare Scoop opportunity. This would start if a actor gets Max Decker to call Novikov while he is on his approach to a interview.
  • Novikov will no longer speak to Dalia on a phone when she has already been eliminated.
  • Fixed a singular emanate that done a “In Seine” plea unfit to complete. This would start when a Private Meeting event overlapped with Novikov on theatre during a Fashion Show.
  • Fixed an emanate where a Showstopper goal could not be finished if a actor calls Dalia during a Fireworks uncover while sheltered as Helmut Kruger.

Crash Fixes

  • Fixed several pile-up issues that could start when doing a following: loading a new theatre in Escalation Contracts, loading a diversion or after bursting a gas cylinder.
  • Fixed a pile-up that occurred when sharpened during a aim in Freeform training during a “Searching” state.
  • Fixed many other pile-up issues that were occurring during gameplay.

Options

  • Added an choice to a diversion launcher that allows players to overrule a ‘default memory safeguards’ and concede them to use any accessible fortitude and striking peculiarity settings.
  • Increased fortitude top for players with 3gb graphics cards from 1920×1200 to 2560×1600.

DX12

  • DX12 shader and tube cache now enclosed in all Steam builds.
  • Fixed a graphical emanate with pure windows on DX12.
  • Improved zenith colours on DX12.

Misc.

  • Briefings for Featured Contracts can now be noticed during a formulation stage.
  • The ‘Contract Assassin’ feat can now be completed.
  • The rodent cursor is now always manifest on a ‘Load Game’ menu.
  • Fixed an emanate where a diversion would get stranded during 12% loading between a Prologue missions.
  • Fixed a singular emanate where players were asked to (re)download a Showstopper mission.

Hardware

  • Fixed a singular emanate where a diversion was switching between controller and keyboard controls, due to detecting specific hardware as a ‘game controller’.

Hitman‘s second episode, Sapienza, is scheduled to launch Apr 26th for Xbox One, PlayStation 4, and PC.

Yesterday, IO Interactive pronounced that it is aiming to recover a new part each month, though warned that delays can happen.

Source: Steam

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