After scarcely 3 months between episodes (the holiday mangle no doubt adding to a delay), we finally get a possibility to play out a cliffhanger finale from a initial partial of The Walking Dead: Season Two from Telltale. Because we wish to equivocate spoilers, I’ll pronounce about Episode 2 – A House Divided in broader terms than usual.
For as many as we looked brazen to it, A House Divided is my slightest favorite partial of a 8 Walking Dead chapters we’ve perceived so far. While it’s clearly designed to set adult events for a final 3 tools of a season, it develops during a many faster gait than players competence be used to. In usually 90 minutes, a whole organisation changes, both in terms of a celebrity and a makeup. This accelerated storytelling meant that a sobriety of many situations didn’t strike me until after I’d finished a episode, so many of a “gut check” moments that have come to conclude a array only weren’t there in my eyes.
I consider partial of a problem is that there’s so many concentration on movement in this chapter. A House Divided offers roughly no scrutiny or puzzle-solving to pronounce of, moments that routinely concede players a possibility to locate their breath—or during slightest peace them into a fake clarity of security. Here, it seemed like Clem was only thrown into predicament after predicament where lives were during stake, numbing a effects of members combined or subtracted from a group. Plus, a integrate of conundrums thrown Clem’s approach are overly elementary and not unequivocally value being called “puzzles.”
One story component that is enjoyable? Ramifications from Season One and 400 Days finally start to stand up. Even yet we was partially awaiting it, a absolute reunion took place that was one of a some-more relocating moments I’ve ever seen in a game.
Other problems arise over a quickened pace, however. The many vivid is that Clem, an 11-year-old girl, has turn a personality of a group. While it creates clarity that everybody sees her as correct over her years due to what she’s been through, putting a predestine of so many lives only in her hands feels wrong. Maybe it’s a thought of her carrying mislaid so many ignorance that unequivocally doesn’t lay good with me, though saying her flattering many trainer around prime medicine Carlos, twentysomething Luke, and a rest of a organisation only doesn’t work.
Also, with all a movement on arrangement in this episode, we frequency felt as if what we did with a controller mattered. We’ve had to fire zombies in a array before, and we have to do it again here. Clem’s famous how to fire a pistol for dual years now, and she’s shot zombies from point-blank operation copiousness of times. So, when placed once again into such a situation, since does it take 3 tries for Clem to get a satisfying, brain-blasting blast when we put a aiming reticule on a zombie’s front to get a headshot kill? You still have a vast adequate zombie society to trigger a informed click of an dull cover and lead into a predicted stage where Clem has to run for her life and deflect off one of a undead hand-to-hand. Don’t make me feel like I’m wasting my time.
And that’s a thing about A House Divided: While it does a good pursuit of changing adult a environment and puts all a pieces in place for what should be a crazy third episode, Episode 2 is mostly only filler, and we felt like it squandered my time to a degree. If you’re a fan of a series, obviously, we should play it, since your decisions will continue to lift over—and we can’t play Episode 3 without removing by this first. You competence wish to reason off until a third partial is about to be released, however, so that we can fast get a ambience of Episode 2 out of your mouth with what will hopefully be a good payoff.