Japan and we aren’t accurately on a best of terms. Like many red-blooded Americans, we fear anything we don’t understand, and ever given a feeble worded AltaVista hunt and some unnoticed tentacles brought my childhood to a beforehand end, many of Japan’s informative exports have depressed precisely into that category.
You can understand, then, because my palm was tremor with stress as it reluctantly slid a Rhythm Thief cartridge into my 3DS. By all external appearances, a diversion was going to be distant some-more kawaii than we could handle. But, hey, I’m a professional, so we took a low exhale and did my best to dive in with an open mind.
And we know what? I’m blissful we did. For as individualist and decidedly unfamiliar as Rhythm Thief might seem to a dedicated Westerner like me, there’s a certain trusting attract to a diversion that’s formidable to ignore.
Take, for example, a game’s plot. You play as Raphael, a bashful waif child who moonlights as sexy art burglar Phantom R. With a assistance of your reliable dog Fondue, you’re tasked with interlude a newly resurrected Emperor Napoleon and his multitude of demon knights from regulating a enchanting ancient artifact to conquer Paris. It’s totally asinine, and it usually gets worse as a diversion progresses, though there’s something altogether endearing about how sincerely a diversion commits to a absurd premise.
Of course, it helps that a story’s built on a substructure of glorious stroke gameplay. The 50 minigames offer adult a startling volume of variety, both low-pitched and mechanical. All of a 3DS’ controls are put to good use—whether it’s a buttons, a touchscreen, or a gyroscope—and a toe-tapping soundtrack facilities jazz, samba, classical, and usually about all in between. Rhythm Thief features surprisingly few recycled minigames, and repeat appearances roughly always supplement another covering of complexity to keep things interesting.
The usually diseased mark here is a rating system, that is confusingly tied into how full your life scale is when we finish a song. Most stroke games keep a dual separate, and for good reason. Rhythm Thief’s process means a class we accept is impossibly inequitable toward a final 15 seconds of your performance. On worse levels, blank a final 3 beats can hit we down from an A to a D, though a different is also true—you can totally tank a initial two-thirds of a theatre and still eke out an A if we lift it together during a end. It’s not a dealbreaker by any means, though it takes a bit of a fun out of replaying aged songs for a aloft grade, as a whole complement can feel frustratingly arbitrary.
Unfortunately, a point-and-click-adventure segments that couple a minigames aren’t scarcely as beguiling as a stroke gameplay. Adventure games flower on parallel meditative and exploration, but Rhythm Thief’s proceed is so dumbed down that it totally removes a need for either. Everything we need to do is noted on your map and delicately explained by dialogue, so we usually mindlessly walk from Point A to Point B, articulate to people and anticipating a sounds we need to “solve” puzzles.
Technically speaking, you’re also giveaway to try a map on your possess to finish a game’s dual sidequests, though there’s unequivocally not most point. Both engage definitely a bit of backtracking and blind tapping, and as a result, they quick deplane into tedium. If you’re anything like me, you’ll quick run out of calm and zephyr by a overworld sections as quick as probable so we can get to a subsequent story kick or minigame.
And that’s reallyRhythm Thief in a nutshell. One half is excellent, a other is definitely forgettable. Still, it’s tough to concentration on a diseased points when you’re in a center of a dance battle/swordfight with zombie Napoleon. The stroke gameplay and splendidly cockamamie story do wonders to sell an differently injured experience, and if you’re peaceful to demeanour past a few teenager frustrations, Rhythm Thief will make a plain further to your 3DS library.
SUMMARY: Rhythm Thief’s collection of low-pitched minigames is one of a best in new memory, though a game’s bogged down by lifeless journey segments and a damaged rating system.
- THE GOOD: Stellar minigames, off-the-wall story
- THE BAD: Busted rating system, vapid journey segments
- THE UGLY: The unholy illusion that is a Master Instrument
Rhythm Thief a Emperor’s Treasure is a 3DS exclusive.