3DS Reviews

Mario Kart 7

Out of all of Mario’s extracurricular efforts—tennis, refereeing, health-care industry—kart racing’s always been a many fun. Something about holding a spin around a Mushroom Kingdom in a competition opposite Mario’s friends and foes always puts a grin on my face—and Mario Kart 7’s no exception.

As in prior games, we select from a register of classical Mario characters, including Luigi, Toad, Bowser, Donkey Kong, and Princess Peach. Each character’s got their possess skills and attributes along with their choice of vehicles, tires, and other upgrades. Even after unlocking all of a accessible characters, a list is a tiny brief this time around, with customarily 17 drivers. This was customarily a teenager beating for me, though, given we customarily play as Mario, Donkey Kong, or Yoshi anyway. But if you’re into competing with some of a some-more problematic characters, we competence be a tiny disappointed.

Those blank characters are about a customarily thing left out, though. The pint-sized cartridge packs in 32 tracks’ value of dizzying fun: 16 new marks and 16 carried from past Mario Karts. All of a tracks—old and new—look good on a 3D screen, with a outcome used usually adequate to raise a diversion yet entrance off as gimmicky or overly harsh. The frail graphics and well-spoken animations uncover off a energy of a element and are certain to greatfully any fan.

Every track’s installed with mixed paths and secrets, rewarding exploration, and sublime driving. Additionally, a diversion includes glider wings for floating after large jumps and a propeller for pushing underwater. These open a marks adult even more, as racing over or underneath a categorical track’s frequently a viable option. In fact, even a marks from a prior games are tweaked to embody these features, that creates them feel like an integrated partial of a game, rather than something that was usually tacked on.

The kart extras aren’t a customarily additions, though. Several new weapons boost a racer’s firepower: a glow flower (fantastic when you’re during a behind of a pack), a super root that give your transport a Tanooki tail to appropriate with, and a propitious array 7, giving a racer 7 descent objects to use during will. Unfortunately, a game’s still too predicted in doling out power-ups. Get too distant behind, and you’re certain to collect adult a triple-boost mushroom; stay during a front, and you’ll have to calm yourself with immature shells and banana peels.

This leads to my other complaint: Cheap AI.

When racing a single-player Grand Prix, you’ll fundamentally get nailed with a blue bombard or shaft of lightning during exactly a wrong time. Sure, a weapons exist to keep a races close, yet removing strike in midair, right after an overwhelming burst can be infuriating, and it happens all a time. After 7 games, it’s about time to exercise a evasion automechanic that allows racers to get out of a approach of an incoming blind attack. Just sayin’.

The Grand Prix mode, with a 8 cups and 32 sets of races, is customarily a tiny partial of Mario Kart 7, though. A full element of multiplayer modes—both internal and online—provides hours of gameplay, including a ever-popular Balloon Race and a lapse of Coin Runners.

Locally, a diversion supports download play, so customarily one actor has to possess a cartridge—a good underline I’d like to see upheld in some-more games of this caliber. Online players can customize a compare settings to extent weapons, march types, and so on. The diversion facilities a best matchmaking and village support in a Nintendo game—and should really be used as a indication for how things should duty on a Wii U. Nintendo even includes Street Pass support, permitting players to share stats and spook information on a fly.

Overall, Mario Kart 7 is one of a strongest offerings on a 3DS. Despite a laxity of a altogether design, a aged  racer’s still got copiousness of extract left.

SUMMARY: Mario and pals lapse to get their competition on. Featuring good graphics, extraordinary marks and some waggish new power-ups, a diversion shows that a array is a prolonged approach divided from using a course.

  • THE GOOD: The new courses are illusory and use a 3D to good effect
  • THE BAD: It’s easy to plow by a Grand Prix mode in a night
  • THE UGLY: The awesomely redesigned Rainbow Road roughly done me hurl



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