High anticipation seems to be a soup de jour in a games attention today with games like Lord of a Rings, Elder Scrolls V: Skyrim, Game of Thrones, Kingdoms of Amalur, etc., etc., possibly carrying only been expelled or are only over a horizon. But something that hasn’t been beaten to genocide is a Tower Defense genre and given high anticipation lends itself to that fortify rather naturally (think castles and mill forts), enter now Defenders of Ardania ready and peaceful to fill a gap. This isn’t your standard Tower Defense pretension yet as it interestingly mixes in some RTS elements that inspire we to consider both offensively and defensively as well.
As a ruler of a moneyed anticipation kingdom, your resources and resources has apparently captivated a society of malcontents who wish to bomb we for any final silver we might have. But by implementing some critical strategy, we can continue a charge of both tellurian and wicked foes. To safeguard your feat though, we contingency also impetus your army down a enemy’s throat with call after call of your possess soldiers.
The ideas that Defenders of Ardania throws out there are all good and good, yet like so many games that try to cross-breed diversion play types, a unsuccessful matrimony between dual or some-more elements can lead to a bigger disaster than had a singular diversion play character been used and failed. The Tower Defense bottom works excellent as we place ballista, spearmen, archers, and several other good versed fortifications around a terrain map. Even a sorcery spells in your register work to assistance even a contingency as space runs out fast on a margin for we to place your towers. But a RTS component is woefully under-developed as any call we emanate of soldiers contingency travel a transparent trail towards your enemy’s palace and they are as foolish as a towers we place. You let them go and forget about them. So nonetheless there is some strategy there as we contingency collect what units to send and what paths for them to take, we can mostly forget about them after we emanate them and wish they lift out their pre-ordained mission.
The misfortune partial of this is that once we emanate a sound adequate defense, as a aged sports proverb of “defense wins championships” was taken to heart it seems in a diversion design, your rivalry has typically finished a same and we can’t pattern a correct offense we need to win as your foolish drones impetus to their doom over and over again, mostly ensuing in prolonged drawn out matches on even a easiest problem settings as we try to force your approach past a practical stalemate. One good thing about a diversion yet is a multiplayer as when we insert tellurian blunder into a equation, there is a improved possibility for a compare to swell during a decent pace, or if a stand-off does occur, for one actor to get sleepy and give up.
The sound is vitriolic as good as your anecdotist and arch confidant sounds like an awful Sean Connery imitator and he might be a best of a voice actors we come opposite as we pierce by a levels. The visuals are during slightest splendid and colourful adequate to offer some daze from this, yet there are a lot of flattering games out there I’d rather persevere my meditative energy to.
When all is pronounced and done, Defenders of Ardania was a good concept, yet feeble offset execution and a tired, ordinary story keep this from being anything special aside for maybe some Tower Defense diehards who have been watchful for something to come along in a genre.
SUMMARY: The matrimony of RTS elements with a Tower Defense bottom fails to work as uniformly as required for this diversion to be anything memorable.
- THE GOOD: Beautiful, stylized high anticipation setting
- THE BAD: RTS and Tower Defense elements don’t mix as uniformly as necessary
- THE UGLY: Bad Sean Connery imitator serves as narrator
Defenders of Ardania is accessible on Xbox 360 (XBLA), PS3 (PSN), PC, and iOS. Primary chronicle reviewed was on Xbox 360.