It turns out that Activision isn’t a usually vital publisher peaceful to scapegoat skill-based matchmaking usually to make a discerning sire off exploitative mictrotransactions. Not to be outdone in villainy, it turns out that EA also filed a identical obvious a integrate of years ago.
EA filed a obvious for Multiplayer Video Game Matchmaking Optimization back in May 2016. The categorical purpose of this obvious is to boost actor rendezvous in multiplayer games, privately by an algorithm called Engagement Optimized Matchmaking (EOMM). This algorithm is formed on a paper created by researchers from EA in and with academics from Northeastern University and UCLA, and it sounds flattering many accurately like Activision’s formerly mentioned matchmaking system.
Instead of relating players formed on skill, “EOMM aims to compare players in an optimal approach that maximizes actor engagement.” While a categorical idea of EOMM is, according to a paper, to keep as many players as possible, a concentration of a algorithm can be practiced to fundamentally redefine “engagement,” possibly that means “in-game time, or even spending.” In other words, EA is actively looking for ways in that matchmaking will inspire spending some-more income on microtransactions.
However, a paper does note that, while EOMM did urge actor influence over skill-based matchmaking, EOMM on normal retains usually 0.7 percent some-more players than skill-based matchmaking. So, yes, it’s effective, though large-scale studies have been finished on possibly actor influence or on how EOMM competence impact actor spending habits. To tip it all off, many of a studies were conducted formed on one-on-one PvP games, not on incomparable scale, team-based multiplayer titles like Call of Duty, Star Wars Battlefront, or Overwatch.
It looks like skill-based matchmaking will be a accepted matchmaking complement for a small while longer, though it’s serve explanation that microtransactions won’t be going divided anytime soon.