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Doom’s modernized graphics settings for PC revealed


Id Software has listed all of Doom‘s modernized graphical settings in a post to Bethesda’s central blog by Id Software’s CTO, Robert Duffy.

The proclamation follows an progressing post to Reddit that suggested a dark graphical settings benefaction in a PC customer from a new beta. Those options didn’t live adult to some players’ expectations, though a new list of settings addresses many of those concerns by including a toggle for chromatic aberration, an unlocked-by-default framerate, and FOV sliders.

Duffy betrothed some-more info on how Doom is coming together on PC in a nearby future.

“In a entrance weeks, we’ll be giving we an inside demeanour during idTech 6 engine architecture, a digest pipeline, a customization tech and other initiatives we have underway to enlarge a smallest PC spec even serve than a stream expectations,” he wrote.

You can check out a full list of modernized graphical settings, true from Bethesda, below:

  • Manually Lock Framerate (unlocked by default)
  • Lights Quality
  • Chromatic Aberration Toggle
  • Shading Quality
  • Post Process Quality
  • Particles Quality
  • Game F/X Quality
  • Decal Quality
  • Directional Occlusion
  • Reflections Quality
  • Depth of Field Toggle
  • Decal / Texture Filtering
  • Motion Blur Quality / Toggle
  • Sharpening Amount
  • Lens Flare Toggle
  • Lens Dirt Toggle
  • Texture Atlas Size
  • Show Performance Metrics
  • Resolution Scaling
  • UI Opacity
  • Film Grain
  • Rendering Mode
  • FOV Slider
  • Simple Reticle
  • Show First-person Hands Toggle
  • Use Compute Shaders
  • Vsync (support or triple buffering)

Doom is set to launch on May 13th for Xbox One, PlayStation 4, and PC. However, you’ll usually be means to disaster with a settings listed above on a PC version.

Source: Bethesda.net

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